

- BLACKSMITH3D 6 NAVIGATION HOTKEYS MAC OS
- BLACKSMITH3D 6 NAVIGATION HOTKEYS UPDATE
- BLACKSMITH3D 6 NAVIGATION HOTKEYS PRO
- BLACKSMITH3D 6 NAVIGATION HOTKEYS SOFTWARE
- BLACKSMITH3D 6 NAVIGATION HOTKEYS WINDOWS
So, if you want it to be successful, your going to need semi-regular updates after the initial release, as well as a website/forums where users can post bugs, make suggestions, and perhaps show off what they've made. Keep in mind though that most artists wont invest time or money in a product they see as having no future. I'd say start at about $100 to $150 (the price of Substance Painter) and see how the market responds. Your main competition would be 3D-Coat ($380, but it does a lot more then just paint) and Bodypaint3D (part of C4D, at $1000, discontinued but still in use), which you would have to undercut. Lets assume you went for the low end market, currently that is comprised primarily of indie, mobile, and Asian (Chinese/Japanese/Korean) developers. Unfortunately 3D-Coat also has a LOT of limitations which make it in several ways inferior to the long-dead Bodypaint (this is also why most Chinese/Asian artists still use bodypaint even though it's an incredibly buggy mess).
BLACKSMITH3D 6 NAVIGATION HOTKEYS SOFTWARE
For low-spec 3D texturing, really the only software that was created with it in mind at all, and isn't abandoned or bare-bones, is 3D-Coat. Right now, the market has several high-mid range options, but there's nothing particularly good focused on the low end (ie. I don't think it's possible for a new app to compete if it only covered 40% of what's posted above (Maybe if it was priced at $50 or less.). It would depend on which 80% you're talking about. I think that pretty much covers most of the big requests you'll see. Interoperability: An obj/texture auto-load feature would allow applinks for Max/Maya/etc. Project stencils/stamps (essentially all modern 3D painting apps have this) Project from external 2D painting app (3D-Coat/Bodypaint3D/Blender) Paint with brush aligned to screen (Mari/Bodypaint3D) Paint with brush aligned to mesh normal (3D-Coat/Substance Painter/Blender) Substance support would also be a nice plus. Materials: pre-defined 'smart materials' like seen in DDO or 3D-Coat. Text tool must have ability to flip text when using symmetry. Symmetry: Single axis, Multi axis, radial. UVs: Support for overlapping UVs, non-square UVs, and UDIM tiles.
BLACKSMITH3D 6 NAVIGATION HOTKEYS WINDOWS
Special 2D viewport for painting directly on UVs.įull drag/drop support for UI windows and buttons/icons/tools. Isolate/hide/unhide objects, elements, and UV islands. Layer-independant masking/freezing surfaces via brush or fill.įile formats: PSD, TGA, TIFF, PNG, ABR, SBSAR Option to limit stroke to mesh/Element/UV island it started on.ĭynamic masking based on normal map curvature (3D-Coat has many pre-defined options for this).
BLACKSMITH3D 6 NAVIGATION HOTKEYS PRO
Lazy Nezumi Pro (specifically Distortion Scripting and L-Systems features).Ībility to work over multiple meshes/Elements/UV islands.

Here's most of the features people will typically be looking for in a new 3D painting app (note that no single app does all of this yet):

BLACKSMITH3D 6 NAVIGATION HOTKEYS MAC OS
Right now the tool is in an early development stage not available for public, I’m planning to publish it in some way, maybe through Steam GreenLight, and at least for Windows 7+ and Mac OS X. As I’m a videogame programmer, I already shown it to some workmates to get some hints about what would be interesting to implement, and that’s why I’m writing this post here, I would really appreciate If you help me just commenting what do you think that a tool like this can do for you, even things that no other tool does, I already have a lot of tasks on the TODO list and If you can explain me your needs when using this kind of tools I will be able to expand and prioritize the implementation of those features. It started just as an experiment based on what I’ve seen in some other tool videos on youtube like Substance Painter or 3D-Coat. Hello everyone, I’m posting here for the first time to show you a new mesh painting tool that I’m working on.
BLACKSMITH3D 6 NAVIGATION HOTKEYS UPDATE
Here is one of the latest videos showcasing the new docking system:įor the next big update I will focus on a new Layer system, prepared for multiple texture sets, and each layer will hold a list of channels, so, instead of the current paradigm of mesh -> channels -> layers, it will be mesh -> shapes -> layers -> channels, similar to how Substance Painter layer sets works. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace tangents, among other little improvements. Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system before finishing other important features.
